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[Bug] pixel character will become blur when animation start · Issue #27 · SpriteStudio/SSPlayerForGodot - https://github.com/

I'm experiencing a blurring issue with pixel-style animations in Godot, as mentioned in this issue. I'm not sure if it's related to the project settings in the SS7 software. Currently, I'm using "SS6PlayerForUnity (Unity-Native) v1.1.0" settings. I'm unsure if there are specific settings for Godot. This blurring problem is preventing me from continuing my pixel-style project. Could you please look into it?

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