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(890 ポイント) Q&A

Spine released its official spine runtime for Godot Engine last year.

Blog: spine-godot Runtime released - http://en.esotericsoftware.com/

and it both support godot 3.x and godot 4

Since Godot 4 has been released officially now.

Is it a good moment to consider an official Sprite Studio Runtime for Godot Engine?

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(3.2k ポイント)
Hello, I'm in charge of OPTPiX user support.
Regarding Godot, it is not decided whether to release the player at the moment.
I will let you know if there is any movement.
(890 ポイント)
since Unity did what they did now, could we consider this topic again?

or is there any guide and help avaliable if we want to support ss runtime in godot by ourself?
(5.1k ポイント)

Hi Justus-san,

We have just recently started researching Godot to develop ss plugin.

At this time, we have not yet determined if and when it will be released, but we will let you know when we have an update.

If you try to support it by yourselves, here is some information that might be helpful.
You may already know this though.

SDK (C++)

I think you can use the sspj loader, animator, and the logic just before rendering.

https://github.com/SpriteStudio/SpriteStudio6-SDK

SS6Player for CPP

C++ runtime library that handles and renders .ssfb2 binary data.

It was written by the same developer as SS6Player for Unity, so there are many similarities in the source code.

So, it may be easy to understand for those who are familiar with SS6Player for Unity.

https://github.com/SpriteStudio/SS6PlayerForCPP

We apologize that we only have Japanese-language documentation available for them. 

Best regards,
Yoshiteru
SpriteStudio team.

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(5.1k ポイント)
Hello Justus-san,

Thank you for your patience.

Today we have released a new SpriteStudio player for Godot, and we hope you will try it out!

https://github.com/SpriteStudio/SSPlayerForGodot

Thank you for your continued support of SpriteStudio.

Best regards
(890 ポイント)
Thanks for your effort! I'll test it and leave my feedback in github.

By the way, in my comprehension, I need build a custom godot which include SS plugins as a custom module right? What the license of this runtime tool? could I add it to a commercial godot-based engine for free?
(5.1k ポイント)
>I need build a custom godot which include SS plugins as a custom module right? 

Yes, currently SS plugin is provided as a C++ module due to performance.

>What the license of this runtime tool?

The license is based on BSD-3-Clause license.
The difference between the license and BSD-3-Clause license is just only whether including "(c)" and "All rights reserved." or not.

>Could I add it to a commercial godot-based engine for free?

Yes!
As the explanation about license above, you can add the plugin for free.
I hope you make the most of it!

Thanks
...