Sorry that I could not speak Japanese so I describe my question in English here.
- OPTPiX Sprite Studio: Version 7.0.4
- SS6 Unified Player: Ver.2.1.8
- Unity: 2020.3.38f1
- Import Mode: Convert To Unity-Native
Steps:
1. After I import sspj to unity with Native mode, I got a PrefabSprite prefab named ps_Character_ZhaoYun.
2. according to Unity-Native tutorial I create a prefab variant of ps_Character_ZhaoYun and rename it as Character_ZhaoYun_SSModel.
https://www.webtech.co.jp/help/ja/spritestudio7/guide/output/unity_native/
3. this Character_ZhaoYun_SSModel prefab works well at unity play mode.
4. My problem is, I need add/adjust/tuning some collider size or simialr things in the Unity Editor Mode, so I want to see a default frame of character.
But it didn't show any in editor mode.
5. If I changed the Material of SpriteRenderer to `SkinnedMesh_UnityNative_MIX`, I could see the sprite in Editor Mode directly, this is my prefered behavior
6. Could we make `Sprite_UnityNative_MIX`also show sprite by default?
Reference Snapshot:
https://drive.google.com/file/d/1oxPZ9f4JUxXq9suNmk7HGU5PjpNMDKaJ/view?usp=sharing