0 支持
378 閲覧
質問 Q&A
編集
my canvas size is 1024*1024 pixel 300 dpi .
it's exceed the camera too many .
what size should I create ?
thank you .

回答 1

0 支持
(740 ポイント) 回答
編集

I interpret your question as "Imported datas are displayed on the screen large."

Size of the imported animation is managed by pixel-size when editing with SpriteStudio.
So it will be projected large on the screen when default size of Unity's camera.
If you are using the "OrthoGraphic" camera, default setting of camera is "Size = 5".

It will be projected to the proper size by either of the following methods.

  • Set small value to the animation object's "Scale-X,Y"(in Transform) of arranged on "Hierarchy".
    If camera's size you are using is 5 and pixel-size of the screen you assumed when editing with SpriteStudio is 720 pixels in height..."5 / (720 / 2) = 5/360 = 0.0139 ".
  • Set your "OrthoGraphic" camera's size to "720 / 2 = 360" when pixel-size of the screen you assumed with SpriteStudio is 720 pixels in height.


Regards,

P.S.
Which player are you using, "SS5 Player for Unity" or "SS6 Player for Unity"?

OPTPiX SpriteStudio コミュニティへようこそ!
はじめての方はユーザー登録してください。
サイト内検索
情報はヘルプセンターにも掲載されています。合わせてご覧ください。

ヘルプセンターの逆引き  リファレンスをチェック


投稿はこちらから

Q&Aへ投稿
要望へ投稿
掲示板へ投稿
バグ報告へ投稿

ホット!
未回答の投稿
すべての投稿
ユーザー

カテゴリー

...