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Sorry that I could not speak Japanese so I describe my question in English here.

-   OPTPiX Sprite Studio: Version 7.0.4

-   SS6 Unified Player: Ver.2.1.11

-   Unity: 2020.3.38f1

- Import Mode: Convert To Unity-Native

If we import sspj to Unity via Unity-Native mode multiple times, and changed the frames of animation between each import, then the imported animation clip could not update correctly.

Details has been added to Github issue.

https://github.com/SpriteStudio/SS6PlayerForUnity/issues/94

Thank you,

JustusPan

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回答 2

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This is OPTPiX techinical support.

We will schedule a response to this matter after the person in charge has adjusted his/her schedule.
We apologize for the inconvenience, but please wait a moment.
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Thanks for your report.

I have updated version that resolves this issue to the "develop" branch on GitHub.

https://github.com/SpriteStudio/SS6PlayerForUnity

For more information, please refer to here.

https://github.com/SpriteStudio/SS6PlayerForUnity/issues/94

Best Regards,
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